Projects - back to main page.

Here are some coding projects that I have been creating lately.

3D engine

100% human made, no generative AI code/content

In ~9000 lines of C++/GLSL code, a real-time 3D engine.

Features:

  • Currently, no 3D models or graphics files (such as texture files) are being used. Instead, the world and its 3D mesh are constructed from a set of rules and surface materials are constructed with mathematical formulas.
  • Mixed plain forward and deferred rendering.
  • Material based surface color and normal determination.
  • Dynamic lighting with ambient, diffuse and specular elements.
  • Variance shadow maps.
  • Screen space ambient occlusion (SSAO).
  • Screen space reflection (SSR).
  • Anti-aliasing (FXAA).
  • Post-processing with gamma correction and Bayer dithering (to reduce color banding).
  • Skybox.
  • 3D picking.
  • Dear ImGui integration.

Currently runs at ~90 fps in 1080p and ~42 fps in 4K on a mid-price PC from 2020. Several avenues of optimization have not been explored yet.

Demonstration of visual capabilities:

Demonstration of procedural generation abilities:

Note that video quality is reduced to keep the file sizes reasonable. A reference image rendered in 4K resolution is available here.

I am not sharing the engine and its source code publicly at this moment.

Joukkuekuoppa

100% human made, no generative AI code/content

In ~3500 lines of TypeScript/Vue code, an online multiplayer implementation of a card game.

Gameplay example:

Fully released into public domain.

Further information, source code, and all other resources related to the game are available on GitHub.

Occasionally running online here.

Helping hand: Sixtus Flaming in the Far Reaches of the World

100% human made, no generative AI code/content

A 90s style point and click adventure game, created by a loose collective of individuals.

I have largely not worked on the content of the game, but participated / helped with the technical side, which has involved ~4000 lines of C# code in Unity context.

More info available on the official site: sixtusflaming.com.

Miniproject: Vibe Jumper

includes generative AI code/content

Simple platformer minigame.

Test project on semi-agent programming using locally runnable generative AIs with open weights.

Model: qwen2.5-coder:7b through Ollama

Harness: VSCode / Continue

Just JavaScript, Three.js, CSS, and HTML.

The minigame can be played online here. (requires keyboard or equivalent)

see credits and acknowledgements

last update: 2026-10-27