Here are some coding projects that I have been creating lately.
Projects - back to main page.
Here are some coding projects that I have been creating lately.
100% human made, no generative AI code/content
In ~9000 lines of C++/GLSL code, a real-time 3D engine.
Features:
Currently runs at ~90 fps in 1080p and ~42 fps in 4K on a mid-price PC from 2020. Several avenues of optimization have not been explored yet.
Demonstration of visual capabilities:
Demonstration of procedural generation abilities:
Note that video quality is reduced to keep the file sizes reasonable. A reference image rendered in 4K resolution is available here.
I am not sharing the engine and its source code publicly at this moment.
100% human made, no generative AI code/content
In ~3500 lines of TypeScript/Vue code, an online multiplayer implementation of a card game.
Gameplay example:

Fully released into public domain.
Further information, source code, and all other resources related to the game are available on GitHub.
Occasionally running online here.
100% human made, no generative AI code/content
A 90s style point and click adventure game, created by a loose collective of individuals.
I have largely not worked on the content of the game, but participated / helped with the technical side, which has involved ~4000 lines of C# code in Unity context.

More info available on the official site: sixtusflaming.com.
includes generative AI code/content
Simple platformer minigame.
Test project on semi-agent programming using locally runnable generative AIs with open weights.
Model: qwen2.5-coder:7b through Ollama
Harness: VSCode / Continue
Just JavaScript, Three.js, CSS, and HTML.

The minigame can be played online here. (requires keyboard or equivalent)
see credits and acknowledgements
last update: 2026-10-27